Displaying 41 - 60 of 190 in total

Episode 150: Holding the Door
With Jared somewhere covered in puppies, JM plays host to Pastagames co-founder Nadim, creator of the upcoming cooperative platformer KarmaZoo, and has a chat about ho...

Episode 149: Drilling for Joy
Expert excavators and Pepper Grinder developers Riv Hester and Xee Cee tunnel their way onto the podcast to tell the story of how this indie darling went from gifs to ...

Episode 148: Making Games at the End of the World
Wizard with a Gun Creative Director Patrick Morgan shares in the story of Galvanic Games, tells us about the challenges of developing a game during the pandemic, and b...

Episode 147: Return of the Doinks
Cullen Dwyer and Joseph Bourgeois of doinksoft join JM and Jared in talking about the recent release of their gritty platformer, GUNBRELLA☔Join us on DiscordVisit Devo...

Episode 146: Gaming for Non-Gamers
With JM out of town, Jared recruits a special guest to talk about what gaming is like for someone who doesn't play games.👩🌾Join us on DiscordVisit DevolverDigital.com

Episode 145: It has an Ending
Jake Hollands, creator of Spaceplan and Game of Thrones: Tale of Crows, lands on the ForkCast to talk about what fascinates him most in videogames and design.🛰️Join us...

Episode 144: Face to Foot Style
Celebrating a recent dream-come-true for JM, he and Jared prattle on about some of their favorite melee moments in videogames.⚔Join us on DiscordVisit DevolverDigital.com

Episode 143: Brand Mascot
Robbie Paterson returns to the ForkCast to regale us all with the tale of how he tricked the entire world into believing that Volvy never existed.https://www.youtube.c...

Episode 142: Yeah, Quite Cool Actually
Lead Animator of Nomada Studios' Gris and upcoming Neva, Adrián Miguel tells how a love of drawing comics led him to discover a love of animation, and how that love le...

Episode 141: Delightful People
Co-creator of "The Plucky Squire," Jamie Turner tells the tale of his twenty-plus years designing characters and making art for games, both big and small, as well as h...

Episode 140: Guitar God Unlocked
Composer and Sound designer Damjan Mravunac dives into the origins of Croteam's legendary games and offers a sneak peek into the future of The Talos Principle.Hear Dam...

Episode 139: The Hawt Seat with Nigel B. Lowrie
Wildly successful marketing genius, Nigel B. Lowrie, takes a breather from redefining the indie games publishing world to sit down with one of Devolver Digital's longt...

Episode 138: The Quintessential
The genres of videogames are as nuanced as they are multitudinous, so JM and Jared take it upon themselves to share some genre-defining games that they think are prett...

Episode 137: The Spanish Kojima
BleakSword DX developer Luis Moreno of More8Bit hacks and slashes his way onto the Forkcast to share the story of how he bluffed his way to greatness and shares his pe...

Episode 136: An Increasingly Bad Idea
Gathered together for PAXEast, Jared and JM are joined by several other Devolver team members to just sit around and talk shit for an hour.🚐Join us on DiscordVisit Dev...

Episode 135: Writing Wang
Jared and JM are joined by Flying Wild Hog Lead Narrative Designer, Alek Sajnach. Riding high on the release of Shadow Warrior 3 Definitive Edition, he talks about wha...

Episode 134: The #2 Method of Recycling
Inspired by the announcement of Terra Nil's March 28th release date, JM shares some surprising methods of recycling and waste prevention that almost anyone can make a ...

Episode 133: An Attempt at Logic
Devolver's Operations Director Mark Lloyd discusses the finer points of porting as well as his own incomparable journey from the RAF to Rockstar Games and eventually t...

Episode 132: Did Somebody Say Omnibus?
Creative visionaries and industry titans Amir Badri and Jeremy Crockett storm onto the first Forkcast episode of 2023 to share the empowering and unforgettable experie...

Episode 131: Games Marketing and Furniture Repair
Devolver Marketing Manager Danny Lucic takes a break from organizing asset folders to share how indie PC devs can best utilize the bounty of promotional tools that Ste...

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